Comics Bulletin have reviewed the Hondo City Law graphic novel:

Take classic Japanese samurai epics like Lone Wolf and Cub, mix them into futuristic anime like Akira, then stuff the whole thing into Judge Dredd’s 2000 AD world of Mega Cities and Judges, and you have Hondo City Law.
Japan’s futuristic Hondo City – named for unfathomable reasons other than it “sounded Japanese” — was created by John Wagner in the Judge Dredd story “Our Man in Hondo” (included in this collection), along with the samurai-judge Inspector Totaro Sadu. Sadu and Hondo never appeared again until up-and-coming writer Robbie Morrison was offered the chance to write some stories for 2000 AD. Morrison resurrected one of his favorite stories from the past and created the story arc of rogue-judge Shimura and his protégé Judge Inspector Aiko Inaba.
As Judge Dredd was based on Clint Eastwood, Morrison based his Japanese Judge Shimura on acting legend Mifune Toshiro (Seven Samurai, Yojimbo), and gave him a villain in the form of the cyber-cult Deus X who believe it is man’s ultimate destiny to merge with machines. Shimura is a blend of old-fashioned and futuristic, carrying a hand-forged Wakizashi short sword and laser shuriken.
…
Morrison got everything spot-on with Hondo City Law. I lived in Japan for several years, have seen more than my fair share of Japanese action flicks, and I tend to be hyper-critical of Western writers imitating only the superficial aspects of Japan without the depth. Not here. Morrison’s stories were brilliant, and my only disappointment is that this is not Hondo City Law: Volume 1. I very much want more stories.
The art is equally impressive. There are four artists here, all of them different, all of them good. Colin MacNeil illustrates the original Hondo City story in fully-painted loveliness. Two of the stories, “Shimura” and “Babes with Big Bazookas”, have early Frank Quitely art that is just phenomenal. I found that I actually liked this Quitely art better than his current stuff which has become heavily stylized. Andy Clarke does “Executioner” and “Deus X”. This was the first time I had seen Clarke’s art, and I loved it. He has a realistic style similar to Travis Charest. The last story, “Hondo City Justice”, was drawn by Neil Googe and was my least favorite. He used a “manga style” that was fitting to the subject matter but was out of step with the style of the other Hondo City tales.

More.

Comics Bulletin have reviewed the Hondo City Law graphic novel:

Take classic Japanese samurai epics like Lone Wolf and Cub, mix them into futuristic anime like Akira, then stuff the whole thing into Judge Dredd’s 2000 AD world of Mega Cities and Judges, and you have Hondo City Law.

Japan’s futuristic Hondo City – named for unfathomable reasons other than it “sounded Japanese” — was created by John Wagner in the Judge Dredd story “Our Man in Hondo” (included in this collection), along with the samurai-judge Inspector Totaro Sadu. Sadu and Hondo never appeared again until up-and-coming writer Robbie Morrison was offered the chance to write some stories for 2000 AD. Morrison resurrected one of his favorite stories from the past and created the story arc of rogue-judge Shimura and his protégé Judge Inspector Aiko Inaba.

As Judge Dredd was based on Clint Eastwood, Morrison based his Japanese Judge Shimura on acting legend Mifune Toshiro (Seven Samurai, Yojimbo), and gave him a villain in the form of the cyber-cult Deus X who believe it is man’s ultimate destiny to merge with machines. Shimura is a blend of old-fashioned and futuristic, carrying a hand-forged Wakizashi short sword and laser shuriken.

Morrison got everything spot-on with Hondo City Law. I lived in Japan for several years, have seen more than my fair share of Japanese action flicks, and I tend to be hyper-critical of Western writers imitating only the superficial aspects of Japan without the depth. Not here. Morrison’s stories were brilliant, and my only disappointment is that this is not Hondo City Law: Volume 1. I very much want more stories.

The art is equally impressive. There are four artists here, all of them different, all of them good. Colin MacNeil illustrates the original Hondo City story in fully-painted loveliness. Two of the stories, “Shimura” and “Babes with Big Bazookas”, have early Frank Quitely art that is just phenomenal. I found that I actually liked this Quitely art better than his current stuff which has become heavily stylized. Andy Clarke does “Executioner” and “Deus X”. This was the first time I had seen Clarke’s art, and I loved it. He has a realistic style similar to Travis Charest. The last story, “Hondo City Justice”, was drawn by Neil Googe and was my least favorite. He used a “manga style” that was fitting to the subject matter but was out of step with the style of the other Hondo City tales.

More.

Broken Frontier continue their reviews with Hondo-City Law:

Robbie Morrison, co-creator of beloved 2000AD characters like Nikolai Dante and Shakara, has created a shiny yet dark reflection of a Mega City in Hondo-City. A place perfect on the outside but rotten on the inside, the only force for good are the Judges and even there corruption is present in the highest ranks. Hondo-City Law collects a variety of stories, all born in the streets of Hondo-City.
Our Man in Hondo recollects the first meeting of Judge Dredd and Judge Inspector Sado (who would later play a pivotal rol in one of Dredd’s multi-arc events). Sado is Dredd’s perfect reflection in another part of the world, Clint Eastwood versus Toshiro Mifune. Written by Dredd’s co-creator and main chronicler John Wagner, it is a stunning game of chess (well… chess with robots, explosions and rogue sleeper agents) between the two seemingly perfect Judges, trying to find the crack in each others harness. They find themselves to be two Judges riding the same bleeding sharp knife of the law but on different edges of the blade, who will crack and who will turn out victorious? Colin MacNeill paints it all in hues that are bright and grungy at the same time, topping off the inner duel to perfection.
Next up is Shimura spotlighting Hondo-City’s other top cop, Judge Shimura, accompanied by cadet Judge Aiko Inaba, who take on a cybernetic corporate entity bend on dominating the Japanese megacity. The story is a nice mix of action and cyberpunk with some Japanese storytelling mixed in, but is especially noteworthy for deepening the dark underbelly of the Judges in Hondo-City, revealing questionable ethics for the sake of profit and ties to the Yakuza underworld. Glimpses of the dark beast beneath the shining pavements of Hondo-City. It also features one of the earliest published works of current superstar artist Frank Quitely. From the start his excellent  sense of staging and space is apparent. His clean style is spot on for Hondo-City’s antiseptic streets, while his posed and transfixed figurework and facial characteristics exemplifies the inner troubles of being a Judge in Hondo-City.
…
Hondo-City Law is an action fest TPB full of double ententes, shady ethics and ofcourse uncompromising characters in a shady world where nothing works as good as a big explosion. The clean Japanese counterpart of the American Mega Cities is highly recommended as a visiting place in all tourist destination packages in the worlds of 2000AD!

Broken Frontier continue their reviews with Hondo-City Law:

Robbie Morrison, co-creator of beloved 2000AD characters like Nikolai Dante and Shakara, has created a shiny yet dark reflection of a Mega City in Hondo-City. A place perfect on the outside but rotten on the inside, the only force for good are the Judges and even there corruption is present in the highest ranks. Hondo-City Law collects a variety of stories, all born in the streets of Hondo-City.

Our Man in Hondo recollects the first meeting of Judge Dredd and Judge Inspector Sado (who would later play a pivotal rol in one of Dredd’s multi-arc events). Sado is Dredd’s perfect reflection in another part of the world, Clint Eastwood versus Toshiro Mifune. Written by Dredd’s co-creator and main chronicler John Wagner, it is a stunning game of chess (well… chess with robots, explosions and rogue sleeper agents) between the two seemingly perfect Judges, trying to find the crack in each others harness. They find themselves to be two Judges riding the same bleeding sharp knife of the law but on different edges of the blade, who will crack and who will turn out victorious? Colin MacNeill paints it all in hues that are bright and grungy at the same time, topping off the inner duel to perfection.

Next up is Shimura spotlighting Hondo-City’s other top cop, Judge Shimura, accompanied by cadet Judge Aiko Inaba, who take on a cybernetic corporate entity bend on dominating the Japanese megacity. The story is a nice mix of action and cyberpunk with some Japanese storytelling mixed in, but is especially noteworthy for deepening the dark underbelly of the Judges in Hondo-City, revealing questionable ethics for the sake of profit and ties to the Yakuza underworld. Glimpses of the dark beast beneath the shining pavements of Hondo-City. It also features one of the earliest published works of current superstar artist Frank Quitely. From the start his excellent  sense of staging and space is apparent. His clean style is spot on for Hondo-City’s antiseptic streets, while his posed and transfixed figurework and facial characteristics exemplifies the inner troubles of being a Judge in Hondo-City.

Hondo-City Law is an action fest TPB full of double ententes, shady ethics and ofcourse uncompromising characters in a shady world where nothing works as good as a big explosion. The clean Japanese counterpart of the American Mega Cities is highly recommended as a visiting place in all tourist destination packages in the worlds of 2000AD!

bluedragonninja:

More judge inaba!

A page from the most recent instalment of Inaba’s spin-off series (now called Hondo-City Justice), that featured Neil Googe on art - a prefect fit for the story.

bluedragonninja:

More judge inaba!

A page from the most recent instalment of Inaba’s spin-off series (now called Hondo-City Justice), that featured Neil Googe on art - a prefect fit for the story.