Continuing our featured series looking at character designs and the development process from creator’s sketchpad to finished page.

This time,with it’s return to the Judge Dredd Megazine,we take a look behind the scenes of space rebellion saga,Insurrection.

  1. Colin MacNeill’s initial design ideas for writer Dan Abnett,via editorial droid Matt Smith,detailing new “space war-thing”!
  2. Rebel crew of Mega-City One Colony K Alpha 61.
  3. Enemy SJS(Special Judicial Squad)leader,Senior Judge Kulotte and Battle Droid troops.
  4. SJS CommanderFenris’.
  5. SJS Psi-Judge Syren and Hunter Droid.
  6. Crew of heroic Colony K Alpha 61 led by former Judge,Colonial Marshal Karel Luthor,including sentient apes,intelligent robots and mutants.
  7. SJS Sergeant Javid and CATT(Combat All-Terrain Transport)
  8. Free robots of K Alpha 61

Can a rag-tag bunch of misfits who heroically fought off an alien threat in the name of Mega-city One,whilst vastly outnumbered,stand up to the might of the mother city itself,to earn their freedom ?

Read about the fate of the newly christened Colony Liberty in this month’s Megazine and the graphic novel,Insurrection,priced £13.99.

Forbidden Planet have reviewed the first Insurrection graphic novel, one you’ll want for Xmas, but don’t take my word for it:

Mining Colony K-Alpha 61, a mineral working remote space outpost for Mega City One. Except the colony no longer considers itself a colony of the distant Big Meg. The colony has declared independence and renamed itself Liberty. And the Judges are not happy about it. Abnett and MacNeil set up the backstory very quickly, economically and efficiently, with a single page showing the senior Judge Marshall for the colony, Karel Luther delivering his statement of intent and the reasons for this radical – especially for a trained Judge – move:
…
It’s a great set up, the struggling underdogs, heroic and with right on their side but with little chance of success, up against an unjust, inflexible, greater power; not the first time the Dredd universe has painted the Judges as complete fascist bully boys, of course, but it works so very well and it means we get some serious future space-war combat action thrills but as it comes with a strong moral-political imperative we can enjoy the spectacular action (and MacNeil gives us some cracking big scenes, from a fleet of vicious judicial starships to ground action as the Special Judical Squad – the feared SJS who deal with other Judges – come in force) and feel no guilt over the violence.
…
Now I won’t go on into this second part of the book because I don’t want to spoil it for you, but I will tell you that is is, if anything, even more gripping than the first half. Abnett and MacNeil move on to a classic guerilla campaign for freedom and also a war of ideals. But it isn’t entirely straightforward good freedom fighters versus evil imperial power, Abnett is too canny and experienced a writer for that, and he mixes in some shades of gray too. Although I suspect most readers will still predominantly have their sympathies on the side of the rebels, the guys introduce some other elements, not least the SJS leader’s argument to Luther as to why not just MC-1 but the entire Earth desperately needs the colonies as they are, which does muddy the formerly clear moral waters a little. It’s a fine combination of science fiction, war action, morality, ideology and heroism that makes for a gripping, absorbing tale that draws you right in, deftly weaving in references to other fights for freedom, such as the French and American Revolutions as well as more recent history (you could read part of it as a comment on fighting foreign wars largely based on the chance to exploit the natural resources of another land, dressed up in ideology to mask naked greed).
And throughout Colin MacNeil’s art is superb. The Dredd Megazine has, like its 2000 AD parent, been fortunate in having had a roster of extremely fine artists over the years and MacNeil has long been a fan favourite. I’ve admired Colin’s art for many years myself, not least for his ability to create quite different styles to suit different tales – he’s a brush jockey who can go from the very cartoony to the highly stylised to the realistic as the story he’s working on demands. And here he has created a visually stunning wash of monochromatic art that is as at home depicting epic starship fleets as it is individuals, giving real character to the human and the uplift, mutie and robots alike, while also treating us to some brilliant large splash pages showing vast colonial landscapes and action scenes.

Forbidden Planet have reviewed the first Insurrection graphic novel, one you’ll want for Xmas, but don’t take my word for it:

Mining Colony K-Alpha 61, a mineral working remote space outpost for Mega City One. Except the colony no longer considers itself a colony of the distant Big Meg. The colony has declared independence and renamed itself Liberty. And the Judges are not happy about it. Abnett and MacNeil set up the backstory very quickly, economically and efficiently, with a single page showing the senior Judge Marshall for the colony, Karel Luther delivering his statement of intent and the reasons for this radical – especially for a trained Judge – move:

It’s a great set up, the struggling underdogs, heroic and with right on their side but with little chance of success, up against an unjust, inflexible, greater power; not the first time the Dredd universe has painted the Judges as complete fascist bully boys, of course, but it works so very well and it means we get some serious future space-war combat action thrills but as it comes with a strong moral-political imperative we can enjoy the spectacular action (and MacNeil gives us some cracking big scenes, from a fleet of vicious judicial starships to ground action as the Special Judical Squad – the feared SJS who deal with other Judges – come in force) and feel no guilt over the violence.

Now I won’t go on into this second part of the book because I don’t want to spoil it for you, but I will tell you that is is, if anything, even more gripping than the first half. Abnett and MacNeil move on to a classic guerilla campaign for freedom and also a war of ideals. But it isn’t entirely straightforward good freedom fighters versus evil imperial power, Abnett is too canny and experienced a writer for that, and he mixes in some shades of gray too. Although I suspect most readers will still predominantly have their sympathies on the side of the rebels, the guys introduce some other elements, not least the SJS leader’s argument to Luther as to why not just MC-1 but the entire Earth desperately needs the colonies as they are, which does muddy the formerly clear moral waters a little. It’s a fine combination of science fiction, war action, morality, ideology and heroism that makes for a gripping, absorbing tale that draws you right in, deftly weaving in references to other fights for freedom, such as the French and American Revolutions as well as more recent history (you could read part of it as a comment on fighting foreign wars largely based on the chance to exploit the natural resources of another land, dressed up in ideology to mask naked greed).

And throughout Colin MacNeil’s art is superb. The Dredd Megazine has, like its 2000 AD parent, been fortunate in having had a roster of extremely fine artists over the years and MacNeil has long been a fan favourite. I’ve admired Colin’s art for many years myself, not least for his ability to create quite different styles to suit different tales – he’s a brush jockey who can go from the very cartoony to the highly stylised to the realistic as the story he’s working on demands. And here he has created a visually stunning wash of monochromatic art that is as at home depicting epic starship fleets as it is individuals, giving real character to the human and the uplift, mutie and robots alike, while also treating us to some brilliant large splash pages showing vast colonial landscapes and action scenes.

bighatdino:

The Necrons invaded Mega-City 1?! That’s a bit of a call-back to late 80s/early 90s Games Workshop!

Well Insurrection is an attempt to bring a Warhammer 40K vibe to Dredd’s universe, and it worked very well thanks to the old Bloodquest team. Here is some more information on from the recent announcement:

In the world of futuristic lawman Judge Dredd, distant planets are mined for their minerals and the spoils sent back to Mega-City One.In Insurrection, after repelling an alien invasion only by emancipating the vast workforce of genetically-modified apes and robots, the judges in charge of Mining Colony K-Alpha 61 are ordered to strip them of their hard-won status.They refuse. And Mining Colony K-Alpha 61 becomes Liberty – a solitary beacon of freedom for all life forms.But the judges of Mega-City One will not tolerate rebellion. The Special Judicial Squad, the internal police force of the judges, send an armada to crush the fledgling democracy before its corruption spreads throughout the colonies!Writer Dan Abnett has created a solar-system-spanning saga about the nature of freedom, and the terrible price that sometimes must be paid for it. Combining his well-known work for 2000 AD and the Warhammer 40,000 franchise, Abnett’s blisteringly-paced writing is complimented by fellow Warhammer contributor, Colin MacNeil, whose painted monochrome art brings alive the harsh sci-fi landscapes of alien mining colonies and the grim reality of fighting against insurmountable odds.Out on 8th December ISBN 978-1-907992-49-0 £13.99

bighatdino:

The Necrons invaded Mega-City 1?! That’s a bit of a call-back to late 80s/early 90s Games Workshop!

Well Insurrection is an attempt to bring a Warhammer 40K vibe to Dredd’s universe, and it worked very well thanks to the old Bloodquest team. Here is some more information on from the recent announcement:

In the world of futuristic lawman Judge Dredd, distant planets are mined for their minerals and the spoils sent back to Mega-City One.

In Insurrection, after repelling an alien invasion only by emancipating the vast workforce of genetically-modified apes and robots, the judges in charge of Mining Colony K-Alpha 61 are ordered to strip them of their hard-won status.

They refuse. And Mining Colony K-Alpha 61 becomes Liberty – a solitary beacon of freedom for all life forms.

But the judges of Mega-City One will not tolerate rebellion. The Special Judicial Squad, the internal police force of the judges, send an armada to crush the fledgling democracy before its corruption spreads throughout the colonies!

Writer Dan Abnett has created a solar-system-spanning saga about the nature of freedom, and the terrible price that sometimes must be paid for it.

Combining his well-known work for 2000 AD and the Warhammer 40,000 franchise, Abnett’s blisteringly-paced writing is complimented by fellow Warhammer contributor, Colin MacNeil, whose painted monochrome art brings alive the harsh sci-fi landscapes of alien mining colonies and the grim reality of fighting against insurmountable odds.

Out on 8th December ISBN 978-1-907992-49-0 £13.99

Resistance is futile - Abnett and MacNeil’s ‘Judge Dredd meets Warhammer 40,000’ collection hits stores http://www.2000adonline.com/news/25-11-2011/resistance_is_futile/
In the world of futuristic lawman Judge Dredd, distant planets are mined for their minerals and the spoils sent back to Mega-City One.

In Insurrection, after repelling an alien invasion only by emancipating the vast workforce of genetically-modified apes and robots, the judges in charge of Mining Colony K-Alpha 61 are ordered to strip them of their hard-won status.

They refuse. And Mining Colony K-Alpha 61 becomes Liberty – a solitary beacon of freedom for all life forms.

But the judges of Mega-City One will not tolerate rebellion. The Special Judicial Squad, the internal police force of the judges, send an armada to crush the fledgling democracy before its corruption spreads throughout the colonies!

Writer Dan Abnett has created a solar-system-spanning saga about the nature of freedom, and the terrible price that sometimes must be paid for it.

Combining his well-known work for 2000 AD and the Warhammer 40,000 franchise, Abnett’s blisteringly-paced writing is complimented by fellow Warhammer contributor, Colin MacNeil, whose painted monochrome art brings alive the harsh sci-fi landscapes of alien mining colonies and the grim reality of fighting against insurmountable odds.

Out on 8th December ISBN 978-1-907992-49-0 £13.99

Cover to Judge Dredd Megazine #310 by Colin MacNeil. Out now.
Contents:
Judge Dredd: “Hot Night in 95” by John Wagner (writer) and Staz Johnson (artist)
Numbercruncher by Simon Spurrier (writer) and P.J. Holden (artist)
Judge Andeson: “The Trip” by Alan Grant (writer) and Boo Cook (artist)
Insurrection: “Insurrection II” by Dan Abnett (writer) and Colin MacNeil (artist)

Cover to Judge Dredd Megazine #310 by Colin MacNeil. Out now.

Contents:

  • Judge Dredd: “Hot Night in 95” by John Wagner (writer) and Staz Johnson (artist)
  • Numbercruncher by Simon Spurrier (writer) and P.J. Holden (artist)
  • Judge Andeson: “The Trip” by Alan Grant (writer) and Boo Cook (artist)
  • Insurrection: “Insurrection II” by Dan Abnett (writer) and Colin MacNeil (artist)

Cover to Judge Dredd Megazine #309 by Simon Davis. Out Wednesday.
Contents:
Judge Dredd: “Dredd Set” by John Tomlinson (writer) and Liam Sharp (artist)
Numbercruncher by Simon Spurrier (writer) and P.J. Holden (artist)
Judge Anderson: “The Trip” by Alan Grant (writer) and Boo Cook (artist)
Insurrection: “Insurrection II” by Dan Abnett (writer) and Colin MacNeil (artist)

Cover to Judge Dredd Megazine #309 by Simon Davis. Out Wednesday.

Contents:

  • Judge Dredd: “Dredd Set” by John Tomlinson (writer) and Liam Sharp (artist)
  • Numbercruncher by Simon Spurrier (writer) and P.J. Holden (artist)
  • Judge Anderson: “The Trip” by Alan Grant (writer) and Boo Cook (artist)
  • Insurrection: “Insurrection II” by Dan Abnett (writer) and Colin MacNeil (artist)
Cover to Judge Dredd Megazine #308 by Clint Langley. Out on now.
Contents:
Judge Dredd: “Hot Night in 95” by John Wagner (writer) and Staz Johnson (artist)
Numbercruncher by Simon Spurrier (writer) and P.J. Holden (artist)
Samizdat Squad: “Black Flowers” by Arthur Wyatt (writer) and Paul Marshall (artist)
Insurrection: “Insurrection II” by Dan Abnett (writer) and Colin MacNeil (artist)

Cover to Judge Dredd Megazine #308 by Clint Langley. Out on now.

Contents:

  • Judge Dredd: “Hot Night in 95” by John Wagner (writer) and Staz Johnson (artist)
  • Numbercruncher by Simon Spurrier (writer) and P.J. Holden (artist)
  • Samizdat Squad: “Black Flowers” by Arthur Wyatt (writer) and Paul Marshall (artist)
  • Insurrection: “Insurrection II” by Dan Abnett (writer) and Colin MacNeil (artist)
Cover to Judge Dredd Megazine #307 by Steve Yeowell. Out on Wednesday.
Contents:
Judge Dredd: “Hot Night in 95” by John Wagner (writer) and Staz Johnson (artist)
Numbercruncher by Simon Spurrier (writer) and P.J. Holden (artist)
Samizdat Squad: “Black Flowers” by Arthur Wyatt (writer) and Paul Marshall (artist)
Insurrection: “Insurrection II” by Dan Abnett (writer) and Colin MacNeil (artist)

Cover to Judge Dredd Megazine #307 by Steve Yeowell. Out on Wednesday.

Contents:

  • Judge Dredd: “Hot Night in 95” by John Wagner (writer) and Staz Johnson (artist)
  • Numbercruncher by Simon Spurrier (writer) and P.J. Holden (artist)
  • Samizdat Squad: “Black Flowers” by Arthur Wyatt (writer) and Paul Marshall (artist)
  • Insurrection: “Insurrection II” by Dan Abnett (writer) and Colin MacNeil (artist)
Cover to Judge Dredd Megazine #306 by PJ Holden. Out now.
Contents:
Judge Dredd: “Blood Culture” by Michael Carroll (writer) and Jon Davis-Hunt (artist)
Numbercruncher by Simon Spurrier (writer) and P.J. Holden (artist)
Samizdat Squad: “Black Flowers” by Arthur Wyatt (writer) and Paul Marshall (artist)
Insurrection: “Insurrection II” by Dan Abnett (writer) and Colin MacNeil (artist)

Cover to Judge Dredd Megazine #306 by PJ Holden. Out now.

Contents:

  • Judge Dredd: “Blood Culture” by Michael Carroll (writer) and Jon Davis-Hunt (artist)
  • Numbercruncher by Simon Spurrier (writer) and P.J. Holden (artist)
  • Samizdat Squad: “Black Flowers” by Arthur Wyatt (writer) and Paul Marshall (artist)
  • Insurrection: “Insurrection II” by Dan Abnett (writer) and Colin MacNeil (artist)
Cover to Judge Dredd Megazine #305 by Colin MacNeil, out December 8th.
Contents:
Judge Dredd: “Blaze of Glory” by Al Ewing (writer) and Liam McCormack-Sharp (artist) 
Lilly Mackenzie & the Mines of Charybdis by Simon Fraser (writer and artist)
Samizdat Squad: “Black Flowers” by Arthur Wyatt (writer) and Paul Marshall (artist)
Insurrection: “Insurrection II” by Dan Abnett (writer) and Colin MacNeil (artist) 
Plus interviews, reviews and free Strontium Dogs graphic novel.

Cover to Judge Dredd Megazine #305 by Colin MacNeil, out December 8th.

Contents:

  • Judge Dredd: “Blaze of Glory” by Al Ewing (writer) and Liam McCormack-Sharp (artist)
  • Lilly Mackenzie & the Mines of Charybdis by Simon Fraser (writer and artist)
  • Samizdat Squad: “Black Flowers” by Arthur Wyatt (writer) and Paul Marshall (artist)
  • Insurrection: “Insurrection II” by Dan Abnett (writer) and Colin MacNeil (artist)

Plus interviews, reviews and free Strontium Dogs graphic novel.