The launch of the Judge Dredd interactive gamebook is looming and Neil Rennison of Tin Man Games has been discussing it:
Shifting gears for a moment, you’re getting ready to launch your first licensed product onto the App Store – and it’s not Fighting Fantasy. How did the collaboration between Tin Man and Judge Dredd come about?
I went to meet with Rebellion, who own the license and showed them Gamebook Adventures. They were really impressed and early discussions started there and then. I was lucky in that I was joined by one of the writers of the Judge Dredd role-playing game, so his Dredd knowledge helped to seal the deal.
What makes the Judge Dredd universe such a good fit for a gamebook?
Mega-City One is the perfect place for an adventure story, and the whole setting has 35 years of history behind it, so it’s such a pleasure crafting new encounters in such a rich setting. Judge Dredd himself is a great main character to play too as he’s all about catching perps (criminals in Dredd-speak) and taking down the underworld, which is perfect from the point of view of gamebook structure in terms of encounters and bigger story arcs. We’re really pleased with the story that Nick Robinson has put together and fans of Dredd will feel right at home. We’ve also crafted it in such a way that newcomers to Dredd won’t feel too alienated and will enjoy it as an exciting gamebook adventure set in a futuristic crime-riddled city with crazy shootouts, car chases and some nasty creeps to deal with!
We’ve also included a database of criminals that slowly become unlocked as you ride around arresting or killing the various individuals. These unlocks come with added illustrations and background information too for those seriously into the universe.



