Douglas Wolk’s series aimed at reviewing every Dredd-related graphic novel at Dredd Reckoning continues, and he’s reached Case Files 8:
Two years after the end of “The Apocalypse War,” its spectre was still looming over Judge Dredd, but Alan Grant and John Wagner had pretty much run out of “post-war” plot kernels. (The anniversary parade at the beginning of “Question of Judgement” is a good gag, with a mushroom cloud and a pile of bodies staged as floats, but that’s about it this time.) It’s clear that the mega-epics were very popular, but that they were also exhausting to pull off.
And it must have been a mighty task to come up with a new angle for an epic: since the premise of the series is the relationship between the protagonist and the city, there are only so many ways to get a long story out of upending that relationship. Pat Mills had already done the “Dredd goes out of the city into a very un-city-like environment” plot (and Wagner and Grant revisited the Cursed Earth for “Helltrekkers,” a 29-part serial that ran from Prog 387 to Prog 415, and has been reprinted a couple of times but never as a book, but let me tell you, you’re not missing anything). Wagner had done the “Dredd moves to a different city” plot and the “Dredd leads the rebellion against the new leadership of the city” plot. They’d done the “Dredd leaves the city and the planet and goes on an outer-space quest” plot. Then they’d done the “city becomes a war-zone, thereby changing all the rules” plot.
So for the first third of this volume, you can see Grant and Wagner casting about for ways to make the feature stay fresh. “Dredd Angel” is the best thing in the volume—it’s very funny most of the time (the gag about “the lost treasures of Liberace” is an excellent conceit, if one likely to be lost on British 14-year-olds in 1984), and Ron Smith plays a couple of scenes for comedy that other artists would have treated as straighter violent chaos.
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“Thirteenth Assessment” is a cute take on the “Dredd and the rookie” formula, and Judge Brisco actually turned up again in 2000 AD just a few weeks ago. (I guess his mom got out of jail sometime around the end of “The Satanist.”) “Sunday Night Fever” (which features Arthur Koestler Block leapers again!) finds Cam Kennedy trying to work some of his Mike McMahon-isms out of his system, but it’s a nice-looking piece as it is. In the prog after this volume ends, Kennedy would draw the first episode of the next great Dredd story. But that will have to wait until the 18th: next week, we take another detour into color, as we arrive at the second volume of The Restricted Files.
More.





![Dredd Reckoning returns with a look at Judge Dredd Case Files 3:
Still, there’s some enormously entertaining stuff in here. John Wagner was firing wildly at this point: some of the episodes this time are funny or thrilling or both, and expand Dredd’s world considerably, while others are forgettable at best and risible at worst. (See, for instance, the one that starts with a talking cat getting Dredd’s attention while he’s on patrol and ends “Two days later a new law was passed—‘the Dredd Act’—banning forever the use of animals for experimentation.”) Occasionally, he was trying out ideas he’d refine later on: “New Year Is Cancelled” is another instance of Wagner’s “we’ve hidden bombs all over Mega-City, can you find them all in time?” plot that would show up later in “The Big Bang Theory” and “Total War,” and its evil megalomaniac child Albert Sherman is a much less funny rough draft of P.J. Maybe.
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[Ron] Smith’s really the star of this volume, as far as art goes: he nails the design of both Otto Sump and Johnny Teardrop in “Sob Story,” pulls off the sweep of “The Black Atlantic” (the first time Wagner really has some fun with the fascism inherent in Dredd, with its opening “crime blitz” scene of Judges showing up at random citizens’ homes to see what laws they happen to be breaking), and totally sells the scope of the spider invasion in “The Black Plague.” Either Smith specifically told Wagner that he wanted to spend a month or so drawing a zillion giant spiders, or he was a really, really good sport. Every time I see a story like that where an artist has to draw a single creature hundreds of times in every panel, I think of Carl Barks’ story of nearly losing his mind drawing “The Lemming with the Locket.”
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Finally, right near the end of the book, we get its jewel, “Judge Death.” It’s the first multi-part Dredd story that Brian Bolland drew all of (the second and last was “Judge Death Lives,” in fact). And it’s got just about everything that this era of Dredd did well: a hilariously over-the-top concept played straight (“life itself was made illegal”), wild comedy in the context of serious adventure, casual but nonstop world-building (the “highly-strung” Psi-Judges!), excellent character design (aside from Death and Anderson, that DJ with the bugging-out-eyes glasses is fantastic; was he modeled on Buggles-era Trevor Horn, or did he prefigure him?), and a concluding twist that calls back to an earlier episode, and not a likely one: “Palais de Boing.” Who’d have thought that one was going to turn out to be important later?](http://24.media.tumblr.com/tumblr_lojam5QkND1qf427ko1_400.jpg)

